Giana Worlds 2.0
Status: Runs stable but no real levels yet - Searching for level editors and graphicians, read below!
Giant Worlds 2 - internal alpha version for level developers
Current Features:
- OpenGL rendering with full hardware acceleration
- Support for multi-layer parallax scrolling
- Support for animated lightmaps
- Fully frame rate independant engine
- True color graphic with alpha transparancy
- Fully customiziable through eventbased scripting engine (LUA based)
- Support for 32Channel XM music or compressed wave files (compressor included)
- Joystick/Gamepad support
- Portable engine (32 and 64 bit windows currently available)
GUI based level development:
- Easily create levels with your mouse
- Includes scripting compiler
- Includes code editor with syntax highlighting and error analysis
- Supports instant testing, no need to start the external game
Scripting engine:
- Animate enemies with own scripts, adjust the script while the game is running
- Play your own sounds & music from inside the script
- The event based engine keeps things simple: Use a wide range of events to trigger your script
- Easily create and modify particle effects for fire, rain, smore and various other options

Click here to see more screenshots.
Click here to download the current developer version, documentation and trainings video.
Note: The game has not yet been officially released. Giana Worlds 2 is only a working title and will change in the near future as soon as the new graphics are available.





