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Archive for January, 2008


24. January 23:55h, the wee hours | in Giana | 2 Comments

As the recent survey showed that there is indeed still interest in Giana Worlds 2 I finally came to the decision that it is time to continue working on it. And this time I feel that we are much closer to the end of the engines development cycle. New feature include

  • Animated high resolution water surface
  • Finalized fire particle animation
  • Support for shooting enemies
  • Updates in the level editor to make editing more intuitive
  • Vast improvements in the scripting engine (in fact nearly the whole game is written via script)


See for yourself:



Of course the engine is fully frame independant and runs totally smooth with 60+ fps (and not as choppy as the video). You can also see that there is still need for new graphics, levels and music. So if you are interested feel free to contact me ;)